Privacy
Last updated 20 October 2026
There are no accounts and no sign-up. The game asks for nothing about you, and almost everything it knows stays on your own phone. This page says exactly what happens, in plain words.
Who we are
DON'T MOVE is run by Peerware Ltd, a company registered in England and Wales. For anything on this page, write to admin@peerware.site.
What stays on your phone
The game keeps a few things in your browser's local storage. They never leave your device, we cannot read them, and clearing your browser data deletes them:
- your chosen language
- whether you have already done the practice round
- your solo level, streak and best times
- the stars and best times you earned in the arcade game's levels
- any extra stake packs you have bought, and the link that unlocked them
- whether you muted the sound
- a short record of how your recent rounds ended, used only by a local tuning page that is switched off outside development
What gets sent to other players
When you play with other people, your phones talk to each other directly over WebRTC. While a round is running, the phone being held sends its tilt and touch state to the others so they can watch it live, and any name you type is shown to that room. None of this passes through us, and none of it is stored anywhere after the game ends.
To let two phones find each other in the first place, the game uses the free public PeerJS signalling service. That service sees the connection details needed to introduce your devices, including your IP address. It is operated by a third party under its own terms, and it never receives game content.
Payments
On the website, extra stake packs and DON'T MOVE+ are sold through Stripe. Stripe collects your payment details and your email address to send a receipt. We never see or store your card details. Stripe is the payment processor and handles that information under its own privacy policy. We receive only the fact that a purchase happened.
In the Android and iPhone apps
The DON'T MOVE apps on Google Play and the App Store run the same game. Everything above about your phone's own storage and about playing with other people applies to them too. Three things are different:
- No game analytics. The apps do not send the anonymous counts or the Google Analytics events described below.
- Ads. The free apps show ads from Google AdMob: one between levels now and then, and one you can choose to watch for three lives back. To show, measure and protect those ads, AdMob receives your IP address (from which it estimates your rough location), your device's advertising identifier, basic information about your device and the app, and how you interact with the ads, under Google's privacy policy. Where the law asks for it (for example in the UK and the EU), Google's consent message asks you first whether ads may be personalised, and you can change your answer in your phone's settings. On an iPhone, the advertising identifier is used only if you allow tracking when iOS asks; you can say no and the game works the same. You can also reset or delete your advertising identifier in Android's settings.
- DON'T MOVE+. In the apps it is bought through Google Play or the App Store, which handle the payment. RevenueCat keeps a record of the purchase against a random identifier the app creates (no name or email), so DON'T MOVE+ can be restored if you reinstall. Buying DON'T MOVE+ removes the ads.
Analytics
The site is hosted on Google Firebase. To know whether anyone plays, the game counts what happens in it (a page opened, a round or level started or finished, a life won back, a link or result shared, a pack viewed or bought) in our own database there. This count sets no cookie, stores nothing on your phone and reads nothing from it, and carries no name, account or IP address. Each page load gets a random number that exists only while the page is open, so we can see that one visit played three rounds, but never that the same person came back. Besides the events, a count records the page, the name of the website or tag a link came from, the language the game is shown in, and whether it was played on a phone or a computer. Shared links carry a short tag saying how they were shared (for example a QR code or a dare), so we can tell which ways of sharing bring new players. The same anonymous events also go to Google Analytics, by way of this site's own server, set up to store nothing on your device (no cookies, no local storage) and with Google's advertising features switched off. The server passes on your IP address, the country your connection comes from and the type of browser you use, which Google Analytics uses to estimate your country, city and kind of device, and then discards; the server itself keeps nothing.
Cookies
This site sets no cookies. The settings listed above are kept in your
browser's local storage, on your device only. Until 6 October 2026, the
site could also use Google Analytics if you tapped ALLOW, which stored
_ga cookies; it no longer does, and any of those cookies
left in your browser are deleted the next time you open the site. If you
buy a pack, Stripe's checkout page, on Stripe's own site, uses cookies of
its own under its own policy. The website sells or shares nothing for advertising.
Children
The game is not aimed at children under 13. One optional stake pack is written for adults and is marked 18+ before you buy it and again before it is used.
Your rights
Under UK data protection law you can ask what we hold about you, ask for it to be corrected or deleted, and complain to the Information Commissioner's Office. In practice we hold almost nothing: purchase records sit with Stripe, and everything else is on your own phone, where you can delete it yourself by clearing site data. Write to admin@peerware.site and we will answer within 30 days.
Changes
If this page changes, the date at the top changes with it.