30 forfeit ideas for party games
Funny, quick forfeits for whoever loses the next game (punishments, if you are American). Every one can be done in a living room, none of them needs a drink, and none drags in anybody who is not playing. They are the free deck from DON'T MOVE, the phone party game where the loser does one.
Quick ones: over in a minute
- The loser sings the chorus of the last song they played.
- The loser does twenty push-ups, now.
- The loser does their best impression of someone in the room.
- The loser reads their last search out loud.
- The loser tells the worst story they are willing to tell.
- The loser does a lap of the building.
- The loser answers one question honestly. The room picks the question.
- The loser performs a thirty-second interpretive dance.
- The loser gives a one-minute TED talk on a topic the room picks.
- The loser swaps seats with whoever they least want to sit next to.
- The loser compliments everyone in the room. Specifically.
Until the next round, or until they win
- The loser speaks only in questions for ten minutes.
- The loser holds a plank until the next round ends.
- The loser narrates the next round like a sports commentator.
- The loser plays the next round standing on one leg.
- The loser has to laugh at every joke for ten minutes.
- The loser cannot sit down until they win a round.
- The loser has to say yes to the next three suggestions.
- The loser uses a different accent until they win.
- The loser plays the next round with their eyes shut.
For the rest of the night
- The loser lets the room choose their lock screen for 24 hours.
- The loser wears something borrowed for the rest of the night.
- The loser is the photographer for the rest of the night.
- The loser lets the room rename them for the session.
- The loser goes first at everything for the rest of the night.
Ones that help everybody else
- The loser makes everyone a drink. Non-alcoholic counts.
- The loser lets the room pick their next meal.
- The loser does the washing up.
- The loser carries every bag next time you all go out.
- The loser makes the next playlist.
What makes a forfeit worth doing
- It embarrasses the loser and nobody else. No messages to exes, no posting from someone's accounts, no money, nobody who is not in the room and did not agree to play.
- Nothing needs a drink. Plenty of people don't, and a forfeit they can't do is not a forfeit.
- It is over soon. Most of these finish in a minute; the longest lasts a day.
- It is a suggestion, not an order. Skip anything that is not safe or not funny for the person it lands on.
A game to decide who does it
In DON'T MOVE, one person holds their phone perfectly still for 25 seconds while everyone else, on their own phones, tries to make them move with flashbangs, fake failures and a screen that goes dark. Move and you do the forfeit. Last the whole 25 seconds and whoever set it does it instead. It is free and runs in the browser: no app, no sign-up, and one link gets the whole room in. How to play, or 13 Halloween forfeits and how to run it at a party.
The game deals these thirty for free, and they stay free. Four packs of 24 more are in the game for £3 each: work-safe OFFICE, physical CHAOS, COUPLES, and one for adults only.
Play DON'T MOVEQuestions
What is a forfeit in a game?
A small, silly task the loser has to do, like singing the chorus of the last song they played. In the US the same idea is usually called a punishment or a dare.
What are good forfeits for adults that don't involve drinking?
Performances and small inconveniences: an impression of someone in the room, a one-minute TED talk on a topic the room picks, a plank until the next round ends, or being the photographer for the rest of the night.
What makes a good forfeit?
It embarrasses the loser and nobody else, it is over by the end of the night, and it never drags in someone who is not playing.
What game decides who does the forfeit?
Any game works. DON'T MOVE is built for it, and it is free at dontmove.fun.
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